Dnd 5e spell slots wizard
Variant: You can still get a small bonus to your Intelligence, and you can get an awesome feat at level 1, plus you can use the free skill to get an extra Knowledge skill, especially one that's not on the Wizard skill list like Nature.
The flat number scale of 5e means that your pet will still be reasonably effective, but they will have considerably fewer hit points than a creature you can reasonably expect to face in combat.Song of Victory: A bit late to the game, but by now you should easily have 20 Intelligence, so 5 bonus damage is pretty nice.This could have easily been a spell.Dispater MToF : Bad ability spread.Remember that having more undead will require you to spend more spell slots every day, so don't have too many.Wizard Class Features, hit Points: d6 hit points is the lowest in the game.Prestidigitation PHB : Whenever you want to do something small and magical that's not covered by another spell, it's usually covered by prestidigitation.
Altogether a solid choice.School of Illusion PHB : Illusion is one of the most complex, open-ended, and flexible schools of magic.Dex: A bit for AC is nice, but that's all you get unless you go for Bladesinging, in which case you will want a bunch for the rapier that you're going to use.Filling out the remainder of your Spellbook requires you to find new Spells to do so, as normal.Even wizards who train apprentices in the solitude of their own towers use the division of magic into schools as a learning device, since the Spells of each school require mastery of different techniques.Benign Transposition: A great way to get around when slots adventures internet there's enemies present, especially if you switch places with your Defender and drop him in the middle of a bunch of surprised enemies.Choose two 3rd-level wizard Spells in your Spellbook as your signature Spells.If you can imagine doing it with magic, a Wizard can.Both are absurdities imagined by fools.Arcane Recovery: This provides a bit of sustainability to the Wizard which was missing in previous editions.
The chosen creatures automatically succeed on their Saving Throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Arcane Tradition: See "Subclasses - Arcane Traditions below.